You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
181 lines
3.9 KiB
181 lines
3.9 KiB
#include "stdafx.h"
|
|
#include "SMatrixWindow.h"
|
|
#include <matrix/SCamera.h>
|
|
|
|
namespace SOUI
|
|
{
|
|
|
|
S3dWindow::S3dWindow(void):m_iStep(0),m_nRotate(0),m_rotateDir(RotateY),m_nSpeed(5)
|
|
{
|
|
}
|
|
|
|
S3dWindow::~S3dWindow(void)
|
|
{
|
|
}
|
|
|
|
|
|
void S3dWindow::OnShowWindow(BOOL bShow, UINT nStatus)
|
|
{
|
|
__super::OnShowWindow(bShow,nStatus);
|
|
if(IsVisible(TRUE))
|
|
{
|
|
GetContainer()->RegisterTimelineHandler(this);
|
|
}else
|
|
{
|
|
GetContainer()->UnregisterTimelineHandler(this);
|
|
}
|
|
}
|
|
|
|
|
|
void S3dWindow::OnPaint(IRenderTarget *pRT)
|
|
{
|
|
SPainter painter;
|
|
BeforePaint(pRT,painter);
|
|
CRect rc = GetClientRect();
|
|
if(!(m_skinBack && m_skinFore))
|
|
{
|
|
pRT->DrawText(_T("没有指定skin对象"),-1,rc,DT_SINGLELINE|DT_VCENTER|DT_VCENTER);
|
|
}else
|
|
{
|
|
SCamera camera;
|
|
float zOffset = 0.0f;
|
|
switch(m_rotateDir)
|
|
{
|
|
case RotateX:
|
|
zOffset = rc.Height()/2*fabs(sin(m_nRotate*3.1415926/180));
|
|
camera.translate(0,0,zOffset);
|
|
camera.rotateX(m_nRotate);
|
|
break;
|
|
case RotateY:
|
|
zOffset = rc.Width()/2*fabs(sin(m_nRotate*3.1415926/180));
|
|
camera.translate(0,0,zOffset);
|
|
camera.rotateY(m_nRotate);
|
|
break;
|
|
case RotateZ:camera.rotateZ(m_nRotate);break;
|
|
}
|
|
SMatrix mat;
|
|
camera.getMatrix(&mat);
|
|
|
|
int wid = rc.Width()/2+rc.left;
|
|
int hei = rc.Height()/2+rc.top;
|
|
mat.preTranslate(-wid,-hei);
|
|
mat.postTranslate(wid,hei);
|
|
|
|
pRT->SetTransform(mat.GetData());
|
|
//[0,90) [180,270)=> fore
|
|
int nRotate = (int)m_nRotate;
|
|
if(m_nRotate<180)
|
|
{
|
|
if((m_nRotate%180)>90)
|
|
m_skinBack->DrawByIndex(pRT,rc,0);
|
|
else
|
|
m_skinFore->DrawByIndex(pRT,rc,0);
|
|
}else
|
|
{
|
|
if((m_nRotate%180)>90)
|
|
m_skinFore->DrawByIndex(pRT,rc,0);
|
|
else
|
|
m_skinBack->DrawByIndex(pRT,rc,0);
|
|
}
|
|
|
|
mat.setIdentity();
|
|
pRT->SetTransform(mat.GetData());
|
|
}
|
|
AfterPaint(pRT,painter);
|
|
}
|
|
|
|
void S3dWindow::OnNextFrame()
|
|
{
|
|
m_iStep ++;
|
|
if(m_iStep==m_nSpeed)
|
|
{
|
|
m_nRotate += 5;
|
|
if(m_nRotate>=360)
|
|
{
|
|
m_nRotate-=360;
|
|
}
|
|
Invalidate();
|
|
m_iStep=0;
|
|
}
|
|
}
|
|
|
|
void S3dWindow::OnDestroy()
|
|
{
|
|
GetContainer()->UnregisterTimelineHandler(this);
|
|
__super::OnDestroy();
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
SMatrixWindow::SMatrixWindow(void)
|
|
:m_fRotate(.0f)
|
|
,m_fScaleX(1.0F),m_fScaleY(1.0f)
|
|
,m_fSkewX(.0f),m_fSkewY(.0f)
|
|
,m_fTransX(.0f),m_fTransY(.0f)
|
|
{
|
|
}
|
|
|
|
SMatrixWindow::~SMatrixWindow(void)
|
|
{
|
|
}
|
|
|
|
HRESULT SMatrixWindow::OnAttrRotate(const SStringW & strValue,BOOL bLoading)
|
|
{
|
|
float fRotate = 0.0f;
|
|
if(1==swscanf(strValue,L"%f",&fRotate))
|
|
m_fRotate = fRotate;
|
|
return bLoading?S_FALSE:S_OK;
|
|
}
|
|
|
|
HRESULT SMatrixWindow::OnAttrScale(const SStringW & strValue,BOOL bLoading)
|
|
{
|
|
float fScaleX=0.0f,fScaleY=0.0f;
|
|
if(2!=swscanf(strValue,L"%f,%f",&fScaleX,&fScaleY)) return E_FAIL;
|
|
m_fScaleX = fScaleX;
|
|
m_fScaleY = fScaleY;
|
|
return bLoading?S_FALSE:S_OK;
|
|
}
|
|
|
|
HRESULT SMatrixWindow::OnAttrSkew(const SStringW & strValue,BOOL bLoading)
|
|
{
|
|
float fSkewX=0.0f,fSkewY=0.0f;
|
|
if(2!=swscanf(strValue,L"%f,%f",&fSkewX,&fSkewY)) return E_FAIL;
|
|
m_fSkewX = fSkewX;
|
|
m_fSkewY = fSkewY;
|
|
return bLoading?S_FALSE:S_OK;
|
|
}
|
|
|
|
HRESULT SMatrixWindow::OnAttrTranslate(const SStringW & strValue,BOOL bLoading)
|
|
{
|
|
float fTransX=0.0f,fTransY=0.0f;
|
|
if(2!=swscanf(strValue,L"%f,%f",&fTransX,&fTransY)) return E_FAIL;
|
|
m_fTransX = fTransX;
|
|
m_fTransY = fTransY;
|
|
return bLoading?S_FALSE:S_OK;
|
|
}
|
|
|
|
|
|
void SMatrixWindow::OnPaint(IRenderTarget *pRT)
|
|
{
|
|
SPainter painter;
|
|
BeforePaint(pRT,painter);
|
|
CRect rc = GetClientRect();
|
|
if(!m_pBgSkin)
|
|
{
|
|
pRT->DrawText(_T("没有指定skin对象"),-1,rc,DT_SINGLELINE|DT_VCENTER|DT_VCENTER);
|
|
}else
|
|
{
|
|
SMatrix m;
|
|
float m2[9];
|
|
m.rotate(m_fRotate)
|
|
.scale(m_fScaleX,m_fScaleY)
|
|
.shear(m_fSkewX,m_fSkewY)
|
|
.translate(m_fTransX,m_fTransY);
|
|
|
|
pRT->SetTransform(m.GetData(),m2);
|
|
m_pBgSkin->DrawByIndex(pRT,rc,0);
|
|
pRT->SetTransform(m2);
|
|
}
|
|
AfterPaint(pRT,painter);
|
|
}
|
|
} |