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110 lines
2.4 KiB
110 lines
2.4 KiB
#include "stdafx.h"
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#include "SAniWindow.h"
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#include <animation/SInterpolatorImpl.h>
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namespace SOUI
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{
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SAniWindow::SAniWindow(void):m_nSteps(20),m_iAniStep(0),m_aniMode(AM_NONE), m_bSaveSize(true),m_bEnableAni(true)
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{
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m_bClipClient = TRUE;
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m_bDisplay = FALSE;
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m_aniInterpolator.Attach(SApplication::getSingleton().CreateInterpolatorByName(SLinearInterpolator::GetClassName()));
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}
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SAniWindow::~SAniWindow(void)
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{
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}
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void SAniWindow::OnNextFrame()
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{
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SASSERT(m_iAniStep<m_nSteps);
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SASSERT(m_aniMode != AM_NONE);
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m_iAniStep++;
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m_layoutParamTmp->SetSpecifiedSize(Vert, SLayoutSize((float)GetHeight(), SLayoutSize::px));
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RequestRelayout();
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UpdateWindow();
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if(m_iAniStep == m_nSteps)
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{
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if(m_aniMode == AM_HIDE)
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{
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m_aniMode = AM_NONE;
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m_iAniStep = 0;
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GetContainer()->UnregisterTimelineHandler(this);
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Invalidate();
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SWindow::OnShowWindow(false,NormalShow);
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}else
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{//animating show finish.
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m_aniMode = AM_NONE;
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m_iAniStep = 0;
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GetContainer()->UnregisterTimelineHandler(this);
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}
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m_bSaveSize = true;
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}
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}
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void SAniWindow::OnShowWindow(BOOL bShow, UINT nStatus)
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{
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if(nStatus == NormalShow && m_bEnableAni && m_szWnd.cx >0 && m_szWnd.cy>0)
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{
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if(m_aniMode != AM_NONE)
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return;
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if(bShow)
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{
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SWindow::OnShowWindow(bShow,nStatus);
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//start animator
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m_aniMode = AM_SHOW;
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}else
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{
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m_aniMode = AM_HIDE;
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}
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m_bSaveSize = false;
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m_iAniStep = 0;
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GetContainer()->RegisterTimelineHandler(this);
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m_layoutParamTmp->SetSpecifiedSize(Vert, SLayoutSize((float)GetHeight(), SLayoutSize::px));
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}else
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{
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SWindow::OnShowWindow(bShow,nStatus);
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}
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}
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int SAniWindow::OnCreate(void *)
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{
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__super::OnCreate(NULL);
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m_layoutParamTmp.Attach(__super::GetLayoutParam()->Clone());
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return 0;
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}
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BOOL SAniWindow::OnRelayout(const CRect &rcWnd)
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{
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BOOL bRet = __super::OnRelayout(rcWnd);
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if(m_bSaveSize)
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{
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m_szWnd = rcWnd.Size();
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}
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return bRet;
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}
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ILayoutParam * SAniWindow::GetLayoutParam() const
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{
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if (m_aniMode == AM_NONE)
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return __super::GetLayoutParam();
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else
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return m_layoutParamTmp;
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}
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int SAniWindow::GetHeight() const
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{
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SASSERT(m_aniMode != AM_NONE);
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int nHei = m_szWnd.cy;
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nHei = (int)(m_aniInterpolator->getInterpolation(m_iAniStep*1.f / m_nSteps)*nHei);
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if (m_aniMode == AM_HIDE)
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nHei = m_szWnd.cy - nHei;
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return nHei;
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}
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void SAniWindow::EnableAnimate(bool bEnable)
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{
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m_bEnableAni = bEnable;
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}
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}
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