用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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#include "stdafx.h"
#include "SAniWindow.h"
#include <animation/SInterpolatorImpl.h>
namespace SOUI
{
SAniWindow::SAniWindow(void):m_nSteps(20),m_iAniStep(0),m_aniMode(AM_NONE), m_bSaveSize(true),m_bEnableAni(true)
{
m_bClipClient = TRUE;
m_bDisplay = FALSE;
m_aniInterpolator.Attach(SApplication::getSingleton().CreateInterpolatorByName(SLinearInterpolator::GetClassName()));
}
SAniWindow::~SAniWindow(void)
{
}
void SAniWindow::OnNextFrame()
{
SASSERT(m_iAniStep<m_nSteps);
SASSERT(m_aniMode != AM_NONE);
m_iAniStep++;
m_layoutParamTmp->SetSpecifiedSize(Vert, SLayoutSize((float)GetHeight(), SLayoutSize::px));
RequestRelayout();
UpdateWindow();
if(m_iAniStep == m_nSteps)
{
if(m_aniMode == AM_HIDE)
{
m_aniMode = AM_NONE;
m_iAniStep = 0;
GetContainer()->UnregisterTimelineHandler(this);
Invalidate();
SWindow::OnShowWindow(false,NormalShow);
}else
{//animating show finish.
m_aniMode = AM_NONE;
m_iAniStep = 0;
GetContainer()->UnregisterTimelineHandler(this);
}
m_bSaveSize = true;
}
}
void SAniWindow::OnShowWindow(BOOL bShow, UINT nStatus)
{
if(nStatus == NormalShow && m_bEnableAni && m_szWnd.cx >0 && m_szWnd.cy>0)
{
if(m_aniMode != AM_NONE)
return;
if(bShow)
{
SWindow::OnShowWindow(bShow,nStatus);
//start animator
m_aniMode = AM_SHOW;
}else
{
m_aniMode = AM_HIDE;
}
m_bSaveSize = false;
m_iAniStep = 0;
GetContainer()->RegisterTimelineHandler(this);
m_layoutParamTmp->SetSpecifiedSize(Vert, SLayoutSize((float)GetHeight(), SLayoutSize::px));
}else
{
SWindow::OnShowWindow(bShow,nStatus);
}
}
int SAniWindow::OnCreate(void *)
{
__super::OnCreate(NULL);
m_layoutParamTmp.Attach(__super::GetLayoutParam()->Clone());
return 0;
}
BOOL SAniWindow::OnRelayout(const CRect &rcWnd)
{
BOOL bRet = __super::OnRelayout(rcWnd);
if(m_bSaveSize)
{
m_szWnd = rcWnd.Size();
}
return bRet;
}
ILayoutParam * SAniWindow::GetLayoutParam() const
{
if (m_aniMode == AM_NONE)
return __super::GetLayoutParam();
else
return m_layoutParamTmp;
}
int SAniWindow::GetHeight() const
{
SASSERT(m_aniMode != AM_NONE);
int nHei = m_szWnd.cy;
nHei = (int)(m_aniInterpolator->getInterpolation(m_iAniStep*1.f / m_nSteps)*nHei);
if (m_aniMode == AM_HIDE)
nHei = m_szWnd.cy - nHei;
return nHei;
}
void SAniWindow::EnableAnimate(bool bEnable)
{
m_bEnableAni = bEnable;
}
}