用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <animation/SAnimation.h>
namespace SOUI {
/**
* An animation that controls the position of an object. See the
* {@link android.view.animation full package} description for details and
* sample code.
*
*/
class SOUI_EXP STranslateAnimation : public SAnimation {
SOUI_CLASS_NAME(STranslateAnimation,L"translate")
private:
ValueType mFromXType;
ValueType mToXType;
ValueType mFromYType;
ValueType mToYType;
protected:
/** @hide */
float mFromXValue;
/** @hide */
float mToXValue;
/** @hide */
float mFromYValue;
/** @hide */
float mToYValue;
/** @hide */
float mFromXDelta;
/** @hide */
float mToXDelta;
/** @hide */
float mFromYDelta;
/** @hide */
float mToYDelta;
public:
STranslateAnimation();
/**
* Constructor to use when building a TranslateAnimation from code
*
* @param fromXDelta Change in X coordinate to apply at the start of the
* animation
* @param toXDelta Change in X coordinate to apply at the end of the
* animation
* @param fromYDelta Change in Y coordinate to apply at the start of the
* animation
* @param toYDelta Change in Y coordinate to apply at the end of the
* animation
*/
void init(float fromXDelta=0.0f, float toXDelta=0.0f, float fromYDelta=0.0f, float toYDelta=0.0f);
/**
* Constructor to use when building a TranslateAnimation from code
*
* @param fromXType Specifies how fromXValue should be interpreted. One of
* Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
* @param fromXValue Change in X coordinate to apply at the start of the
* animation. This value can either be an absolute number if fromXType
* is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
* @param toXType Specifies how toXValue should be interpreted. One of
* Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
* @param toXValue Change in X coordinate to apply at the end of the
* animation. This value can either be an absolute number if toXType
* is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
* @param fromYType Specifies how fromYValue should be interpreted. One of
* Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
* @param fromYValue Change in Y coordinate to apply at the start of the
* animation. This value can either be an absolute number if fromYType
* is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
* @param toYType Specifies how toYValue should be interpreted. One of
* Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
* @param toYValue Change in Y coordinate to apply at the end of the
* animation. This value can either be an absolute number if toYType
* is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
*/
void init(ValueType fromXType, float fromXValue, ValueType toXType, float toXValue,
ValueType fromYType, float fromYValue, ValueType toYType, float toYValue);
protected:
void applyTransformation(float interpolatedTime, STransformation& t);
public:
void initialize(int width, int height, int parentWidth, int parentHeight);
SOUI_ATTRS_BEGIN()
ATTR_VALUE_DESC(L"fromXDelta", mFromXType, mFromXValue)
ATTR_VALUE_DESC(L"toXDelta", mToXType,mToXValue)
ATTR_VALUE_DESC(L"fromYDelta", mFromYType, mFromYValue)
ATTR_VALUE_DESC(L"toYDelta", mToYType, mToYValue)
SOUI_ATTRS_END()
};
}