用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <animation/SAnimation.h>
namespace SOUI {
/**
* An animation that controls the rotation of an object. This rotation takes
* place in the X-Y plane. You can specify the point to use for the center of
* the rotation, where (0,0) is the top left point. If not specified, (0,0) is
* the default rotation point.
*
*/
class SOUI_EXP SRotateAnimation : public SAnimation {
SOUI_CLASS_NAME(SRotateAnimation, L"rotate")
private:
float mFromDegrees;
float mToDegrees;
ValueType mPivotXType;
ValueType mPivotYType;
float mPivotXValue;
float mPivotYValue;
float mPivotX;
float mPivotY;
public:
/**
* Constructor to use when building a RotateAnimation from code.
* Default pivotX/pivotY point is (0,0).
*
* @param fromDegrees Rotation offset to apply at the start of the
* animation.
*
* @param toDegrees Rotation offset to apply at the end of the animation.
*/
SRotateAnimation();
void init(float fromDegrees, float toDegrees, float pivotX=0.0f, float pivotY=0.0f);
/**
* Constructor to use when building a RotateAnimation from code
*
* @param fromDegrees Rotation offset to apply at the start of the
* animation.
*
* @param toDegrees Rotation offset to apply at the end of the animation.
*
* @param pivotXType Specifies how pivotXValue should be interpreted. One of
* Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
* @param pivotXValue The X coordinate of the point about which the object
* is being rotated, specified as an absolute number where 0 is the
* left edge. This value can either be an absolute number if
* pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%)
* otherwise.
* @param pivotYType Specifies how pivotYValue should be interpreted. One of
* Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
* @param pivotYValue The Y coordinate of the point about which the object
* is being rotated, specified as an absolute number where 0 is the
* top edge. This value can either be an absolute number if
* pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%)
* otherwise.
*/
void init(float fromDegrees, float toDegrees, ValueType pivotXType, float pivotXValue,
ValueType pivotYType, float pivotYValue);
void initialize(int width, int height, int parentWidth, int parentHeight);
/**
* Called at the end of constructor methods to initialize, if possible, values for
* the pivot point. This is only possible for ABSOLUTE pivot values.
*/
private:
void initializePivotPoint();
protected:
void applyTransformation(float interpolatedTime, STransformation & t);
virtual void copy(const IAnimation *src);
public:
SOUI_ATTRS_BEGIN()
ATTR_FLOAT(L"fromDegrees", mFromDegrees, FALSE)
ATTR_FLOAT(L"toDegrees", mToDegrees, FALSE)
ATTR_VALUE_DESC(L"pivotX", mPivotXType, mPivotXValue)
ATTR_VALUE_DESC(L"pivotY", mPivotYType, mPivotYValue)
SOUI_ATTRS_END()
};
}