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277 lines
16 KiB
277 lines
16 KiB
2014/10/23 - design thoughts for HTTP/2
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- connections : HTTP/2 depends a lot more on a connection than HTTP/1 because a
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connection holds a compression context (headers table, etc...). We probably
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need to have an h2_conn struct.
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- multiple transactions will be handled in parallel for a given h2_conn. They
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are called streams in HTTP/2 terminology.
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- multiplexing : for a given client-side h2 connection, we can have multiple
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server-side h2 connections. And for a server-side h2 connection, we can have
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multiple client-side h2 connections. Streams circulate in N-to-N fashion.
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- flow control : flow control will be applied between multiple streams. Special
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care must be taken so that an H2 client cannot block some H2 servers by
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sending requests spread over multiple servers to the point where one server
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response is blocked and prevents other responses from the same server from
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reaching their clients. H2 connection buffers must always be empty or nearly
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empty. The per-stream flow control needs to be respected as well as the
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connection's buffers. It is important to implement some fairness between all
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the streams so that it's not always the same which gets the bandwidth when
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the connection is congested.
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- some clients can be H1 with an H2 server (is this really needed ?). Most of
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the initial use case will be H2 clients to H1 servers. It is important to keep
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in mind that H1 servers do not do flow control and that we don't want them to
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block transfers (eg: post upload).
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- internal tasks : some H2 clients will be internal tasks (eg: health checks).
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Some H2 servers will be internal tasks (eg: stats, cache). The model must be
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compatible with this use case.
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- header indexing : headers are transported compressed, with a reference to a
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static or a dynamic header, or a literal, possibly huffman-encoded. Indexing
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is specific to the H2 connection. This means there is no way any binary data
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can flow between both sides, headers will have to be decoded according to the
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incoming connection's context and re-encoded according to the outgoing
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connection's context, which can significantly differ. In order to avoid the
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parsing trouble we currently face, headers will have to be clearly split
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between name and value. It is worth noting that neither the incoming nor the
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outgoing connections' contexts will be of any use while processing the
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headers. At best we can have some shortcuts for well-known names that map
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well to the static ones (eg: use the first static entry with same name), and
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maybe have a few special cases for static name+value as well. Probably we can
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classify headers in such categories :
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- static name + value
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- static name + other value
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- dynamic name + other value
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This will allow for better processing in some specific cases. Headers
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supporting a single value (:method, :status, :path, ...) should probably
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be stored in a single location with a direct access. That would allow us
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to retrieve a method using hdr[METHOD]. All such indexing must be performed
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while parsing. That also means that HTTP/1 will have to be converted to this
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representation very early in the parser and possibly converted back to H/1
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after processing.
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Header names/values will have to be placed in a small memory area that will
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inevitably get fragmented as headers are rewritten. An automatic packing
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mechanism must be implemented so that when there's no more room, headers are
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simply defragmented/packet to a new table and the old one is released. Just
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like for the static chunks, we need to have a few such tables pre-allocated
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and ready to be swapped at any moment. Repacking must not change any index
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nor affect the way headers are compressed so that it can happen late after a
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retry (send-name-header for example).
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- header processing : can still happen on a (header, value) basis. Reqrep/
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rsprep completely disappear and will have to be replaced with something else
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to support renaming headers and rewriting url/path/...
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- push_promise : servers can push dummy requests+responses. They advertise
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the stream ID in the push_promise frame indicating the associated stream ID.
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This means that it is possible to initiate a client-server stream from the
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information coming from the server and make the data flow as if the client
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had made it. It's likely that we'll have to support two types of server
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connections: those which support push and those which do not. That way client
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streams will be distributed to existing server connections based on their
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capabilities. It's important to keep in mind that PUSH will not be rewritten
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in responses.
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- stream ID mapping : since the stream ID is per H2 connection, stream IDs will
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have to be mapped. Thus a given stream is an entity with two IDs (one per
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side). Or more precisely a stream has two end points, each one carrying an ID
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when it ends on an HTTP2 connection. Also, for each stream ID we need to
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quickly find the associated transaction in progress. Using a small quick
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unique tree seems indicated considering the wide range of valid values.
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- frame sizes : frame have to be remapped between both sides as multiplexed
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connections won't always have the same characteristics. Thus some frames
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might be spliced and others will be sliced.
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- error processing : care must be taken to never break a connection unless it
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is dead or corrupt at the protocol level. Stats counter must exist to observe
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the causes. Timeouts are a great problem because silent connections might
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die out of inactivity. Ping frames should probably be scheduled a few seconds
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before the connection timeout so that an unused connection is verified before
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being killed. Abnormal requests must be dealt with using RST_STREAM.
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- ALPN : ALPN must be observed on the client side, and transmitted to the server
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side.
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- proxy protocol : proxy protocol makes little to no sense in a multiplexed
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protocol. A per-stream equivalent will surely be needed if implementations
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do not quickly generalize the use of Forward.
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- simplified protocol for local devices (eg: haproxy->varnish in clear and
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without handshake, and possibly even with splicing if the connection's
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settings are shared)
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- logging : logging must report a number of extra information such as the
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stream ID, and whether the transaction was initiated by the client or by the
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server (which can be deduced from the stream ID's parity). In case of push,
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the number of the associated stream must also be reported.
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- memory usage : H2 increases memory usage by mandating use of 16384 bytes
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frame size minimum. That means slightly more than 16kB of buffer in each
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direction to process any frame. It will definitely have an impact on the
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deployed maxconn setting in places using less than this (4..8kB are common).
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Also, the header list is persistent per connection, so if we reach the same
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size as the request, that's another 16kB in each direction, resulting in
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about 48kB of memory where 8 were previously used. A more careful encoder
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can work with a much smaller set even if that implies evicting entries
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between multiple headers of the same message.
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- HTTP/1.0 should very carefully be transported over H2. Since there's no way
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to pass version information in the protocol, the server could use some
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features of HTTP/1.1 that are unsafe in HTTP/1.0 (compression, trailers,
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...).
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- host / :authority : ":authority" is the norm, and "host" will be absent when
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H2 clients generate :authority. This probably means that a dummy Host header
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will have to be produced internally from :authority and removed when passing
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to H2 behind. This can cause some trouble when passing H2 requests to H1
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proxies, because there's no way to know if the request should contain scheme
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and authority in H1 or not based on the H2 request. Thus a "proxy" option
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will have to be explicitly mentioned on HTTP/1 server lines. One of the
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problem that it creates is that it's not longer possible to pass H/1 requests
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to H/1 proxies without an explicit configuration. Maybe a table of the
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various combinations is needed.
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:scheme :authority host
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HTTP/2 request present present absent
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HTTP/1 server req absent absent present
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HTTP/1 proxy req present present present
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So in the end the issue is only with H/2 requests passed to H/1 proxies.
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- ping frames : they don't indicate any stream ID so by definition they cannot
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be forwarded to any server. The H2 connection should deal with them only.
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There's a layering problem with H2. The framing layer has to be aware of the
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upper layer semantics. We can't simply re-encode HTTP/1 to HTTP/2 then pass
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it over a framing layer to mux the streams, the frame type must be passed below
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so that frames are properly arranged. Header encoding is connection-based and
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all streams using the same connection will interact in the way their headers
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are encoded. Thus the encoder *has* to be placed in the h2_conn entity, and
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this entity has to know for each stream what its headers are.
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Probably that we should remove *all* headers from transported data and move
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them on the fly to a parallel structure that can be shared between H1 and H2
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and consumed at the appropriate level. That means buffers only transport data.
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Trailers have to be dealt with differently.
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So if we consider an H1 request being forwarded between a client and a server,
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it would look approximately like this :
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- request header + body land into a stream's receive buffer
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- headers are indexed and stripped out so that only the body and whatever
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follows remain in the buffer
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- both the header index and the buffer with the body stay attached to the
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stream
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- the sender can rebuild the whole headers. Since they're found in a table
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supposed to be stable, it can rebuild them as many times as desired and
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will always get the same result, so it's safe to build them into the trash
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buffer for immediate sending, just as we do for the PROXY protocol.
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- the upper protocol should probably provide a build_hdr() callback which
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when called by the socket layer, builds this header block based on the
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current stream's header list, ready to be sent.
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- the socket layer has to know how many bytes from the headers are left to be
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forwarded prior to processing the body.
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- the socket layer needs to consume only the acceptable part of the body and
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must not release the buffer if any data remains in it (eg: pipelining over
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H1). This is already handled by channel->o and channel->to_forward.
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- we could possibly have another optional callback to send a preamble before
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data, that could be used to send chunk sizes in H1. The danger is that it
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absolutely needs to be stable if it has to be retried. But it could
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considerably simplify de-chunking.
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When the request is sent to an H2 server, an H2 stream request must be made
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to the server, we find an existing connection whose settings are compatible
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with our needs (eg: tls/clear, push/no-push), and with a spare stream ID. If
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none is found, a new connection must be established, unless maxconn is reached.
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Servers must have a maxstream setting just like they have a maxconn. The same
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queue may be used for that.
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The "tcp-request content" ruleset must apply to the TCP layer. But with HTTP/2
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that becomes impossible (and useless). We still need something like the
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"tcp-request session" hook to apply just after the SSL handshake is done.
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It is impossible to defragment the body on the fly in HTTP/2. Since multiple
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messages are interleaved, we cannot wait for all of them and block the head of
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line. Thus if body analysis is required, it will have to use the stream's
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buffer, which necessarily implies a copy. That means that with each H2 end we
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necessarily have at least one copy. Sometimes we might be able to "splice" some
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bytes from one side to the other without copying into the stream buffer (same
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rules as for TCP splicing).
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In theory, only data should flow through the channel buffer, so each side's
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connector is responsible for encoding data (H1: linear/chunks, H2: frames).
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Maybe the same mechanism could be extrapolated to tunnels / TCP.
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Since we'd use buffers only for data (and for receipt of headers), we need to
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have dynamic buffer allocation.
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Thus :
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- Tx buffers do not exist. We allocate a buffer on the fly when we're ready to
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send something that we need to build and that needs to be persistent in case
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of partial send. H1 headers are built on the fly from the header table to a
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temporary buffer that is immediately sent and whose amount of sent bytes is
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the only information kept (like for PROXY protocol). H2 headers are more
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complex since the encoding depends on what was successfully sent. Thus we
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need to build them and put them into a temporary buffer that remains
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persistent in case send() fails. It is possible to have a limited pool of
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Tx buffers and refrain from sending if there is no more buffer available in
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the pool. In that case we need a wake-up mechanism once a buffer is
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available. Once the data are sent, the Tx buffer is then immediately recycled
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in its pool. Note that no tx buffer being used (eg: for hdr or control) means
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that we have to be able to serialize access to the connection and retry with
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the same stream. It also means that a stream that times out while waiting for
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the connector to read the second half of its request has to stay there, or at
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least needs to be handled gracefully. However if the connector cannot read
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the data to be sent, it means that the buffer is congested and the connection
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is dead, so that probably means it can be killed.
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- Rx buffers have to be pre-allocated just before calling recv(). A connection
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will first try to pick a buffer and disable reception if it fails, then
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subscribe to the list of tasks waiting for an Rx buffer.
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- full Rx buffers might sometimes be moved around to the next buffer instead of
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experiencing a copy. That means that channels and connectors must use the
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same format of buffer, and that only the channel will have to see its
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pointers adjusted.
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- Tx of data should be made as much as possible without copying. That possibly
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means by directly looking into the connection buffer on the other side if
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the local Tx buffer does not exist and the stream buffer is not allocated, or
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even performing a splice() call between the two sides. One of the problem in
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doing this is that it requires proper ordering of the operations (eg: when
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multiple readers are attached to a same buffer). If the splitting occurs upon
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receipt, there's no problem. If we expect to retrieve data directly from the
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original buffer, it's harder since it contains various things in an order
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which does not even indicate what belongs to whom. Thus possibly the only
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mechanism to implement is the buffer permutation which guarantees zero-copy
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and only in the 100% safe case. Also it's atomic and does not cause HOL
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blocking.
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It makes sense to chose the frontend_accept() function right after the
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handshake ended. It is then possible to check the ALPN, the SNI, the ciphers
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and to accept to switch to the h2_conn_accept handler only if everything is OK.
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The h2_conn_accept handler will have to deal with the connection setup,
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initialization of the header table, exchange of the settings frames and
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preparing whatever is needed to fire new streams upon receipt of unknown
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stream IDs. Note: most of the time it will not be possible to splice() because
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we need to know in advance the amount of bytes to write the header, and here it
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will not be possible.
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H2 health checks must be seen as regular transactions/streams. The check runs a
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normal client which seeks an available stream from a server. The server then
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finds one on an existing connection or initiates a new H2 connection. The H2
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checks will have to be configurable for sharing streams or not. Another option
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could be to specify how many requests can be made over existing connections
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before insisting on getting a separate connection. Note that such separate
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connections might end up stacking up once released. So probably that they need
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to be recycled very quickly (eg: fix how many unused ones can exist max).
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