用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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// dui-demo.cpp : main source file
//
#include "stdafx.h"
#include <helper/SMenuWndHook.h>
#include <helper/SAutoBuf.h>
#include "../controls.extend/SFadeFrame.h"
#include "../controls.extend/sradiobox2.h"
#include "../controls.extend/SVscrollbar.h"
#include "../controls.extend/SSkinNewScrollBar.h"
#include "../controls.extend/SChromeTabCtrl.h"
#include "../controls.extend/siectrl.h"
#include "../controls.extend/schatedit.h"
#include "../controls.extend/SScrollText.h"
#include "../controls.extend/SCalendar2.h"
#include "../controls.extend/SHexEdit.h"
#include "../controls.extend/SRoundImage.h"
#include "../controls.extend/SStaticGdip.h"
#include "../controls.extend/SMcListViewEx\SHeaderCtrlEx.h"
#include "../controls.extend/SMcListViewEx\SMcListViewEx.h"
#include "uianimation/UiAnimationWnd.h"
#include "appledock/SDesktopDock.h"
#include "SMatrixWindow.h"
#include "SmileyCreateHook.h"
#include "clock/sclock.h"
//<--定一个filter="demo"的slog输出
#undef LOG_FILTER
#define LOG_FILTER "demo"
#include <helper/SLogDef.h>
//-->
#define NANOSVG_IMPLEMENTATION
#include <nanosvg.h>
#define NANOSVGRAST_IMPLEMENTATION
#include <nanosvgrast.h>
#include "MainDlg.h"
#ifdef _DEBUG
#define RES_TYPE 0 //从文件中加载资源,加载失败再从PE加载
#else
#define RES_TYPE 1 //从PE资源中加载UI资源
#endif
// #define RES_TYPE 1 //从PE资源中加载UI资源
// #define RES_TYPE 2 //从zip包中加载资源
#include "../components/resprovider-zip/zipresprovider-param.h"
#ifdef _DEBUG
#define SYS_NAMED_RESOURCE _T("soui-sys-resourced.dll")
#pragma comment(lib,"lua-52d")
#pragma comment(lib,"scriptmodule-luad")
#else
#define SYS_NAMED_RESOURCE _T("soui-sys-resource.dll")
#pragma comment(lib,"lua-52")
#pragma comment(lib,"scriptmodule-lua")
#endif
#include "../controls.extend/smiley/ssmileyctrl.h"
#include "skin/SDemoSkin.h"
#include "skin/SSkinLoader.h"
#include "trayicon/SShellNotifyIcon.h"
#include "qrcode/SQrCtrl.h"
#include <interface/STaskLoop-i.h>
#include <helper/SFunctor.hpp>
#include <string>
ROBJ_IN_CPP
//演示异步任务。
class CAsyncTaskObj
{
public:
void task1(int a)
{
SLOG_INFO("task1,a:" << a);
}
void task2(int a, const std::string & b)
{
SLOG_INFO("task2,a:" << a<<" b:"<<b.c_str());
}
};
class SApplication2 : public SApplication
{
public:
SApplication2(IRenderFactory *pRendFactory,HINSTANCE hInst):SApplication(pRendFactory,hInst){}
protected:
virtual IBitmap * LoadImage(LPCTSTR pszType,LPCTSTR pszResName)
{
int nBufSize = GetRawBufferSize(pszType,pszResName);
char *pBuf = (char*)malloc(nBufSize);
BOOL bLoad = GetRawBuffer(pszType,pszResName,pBuf,nBufSize);
if(bLoad && nBufSize>6)
{
if(_tcscmp(pszType,_T("svg"))!=0)
{
return SApplication::LoadImage(pszType,pszResName);
}
const unsigned char bom16[2]={0xff,0xfe};
const unsigned char bom8[3]={0xef,0xbb,0xbf};
SStringA strBuf;
if(memcmp(pBuf,bom16,2)==0)
{
strBuf = S_CW2A(SStringW((WCHAR*)(pBuf+2),(nBufSize-2)/2),CP_UTF8);
}else if(memcmp(pBuf,bom8,3)==0)
{
strBuf = SStringA(pBuf+3,nBufSize-3);
}else
{
strBuf = S_CA2A(SStringA(pBuf,nBufSize),CP_ACP,CP_UTF8);
}
if(strBuf.Left(4)=="<svg")
{
NSVGimage *image = nsvgParse((char*)strBuf.c_str(),"px", 96.0f);
IBitmap *Ret=NULL;
if(image)
{
int w = (int)image->width;
int h = (int)image->height;
NSVGrasterizer* rast = nsvgCreateRasterizer();
unsigned char *img = (unsigned char*)malloc(w*h*4);
nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
GETRENDERFACTORY->CreateBitmap(&Ret);
Ret->Init(w,h,img);
free(img);
nsvgDeleteRasterizer(rast);
nsvgDelete(image);
}
return Ret;
}
}
return SResLoadFromMemory::LoadImage(pBuf,nBufSize);
}
};
int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPTSTR /*lpstrCmdLine*/, int /*nCmdShow*/)
{
//必须要调用OleInitialize来初始化运行环境
HRESULT hRes = OleInitialize(NULL);
SASSERT(SUCCEEDED(hRes));
//LoadLibrary(L"E:\\soui.taobao\\richedit\\Debug\\riched20.dll");
int nRet = 0;
//使用imgdecoder-png图片解码模块演示apng动画
SComMgr2 *pComMgr = new SComMgr2(_T("imgdecoder-png"));
{
int nType=MessageBox(GetActiveWindow(),_T("选择渲染类型:\n[yes]: Skia\n[no]:GDI\n[cancel]:Quit"),_T("select a render"),MB_ICONQUESTION|MB_YESNOCANCEL);
if(nType == IDCANCEL)
{
nRet = -1;
goto exit;
}
//定义一组类SOUI系统中使用的类COM组件
//SAutoRefPtr是一个SOUI系统中使用的智能指针类
SAutoRefPtr<IImgDecoderFactory> pImgDecoderFactory; //图片解码器,由imagedecoder-wid.dll模块提供
SAutoRefPtr<IRenderFactory> pRenderFactory; //UI渲染模块,由render-gdi.dll或者render-skia.dll提供
SAutoRefPtr<ITranslatorMgr> trans; //多语言翻译模块,由translator.dll提供
SAutoRefPtr<IScriptFactory> pScriptLua; //lua脚本模块,由scriptmodule-lua.dll提供
SAutoRefPtr<ILog4zManager> pLogMgr; //log4z对象
BOOL bLoaded = FALSE;
//从各组件中显式创建上述组件对象
if (nType == IDYES)
{
bLoaded = pComMgr->CreateRender_Skia((IObjRef**)&pRenderFactory);
}
else
bLoaded = pComMgr->CreateRender_GDI((IObjRef**)&pRenderFactory);
SASSERT_FMT(bLoaded,_T("load interface [%s] failed!"),nType==IDYES?_T("render_skia"):_T("render_gdi"));
bLoaded=pComMgr->CreateImgDecoder((IObjRef**)&pImgDecoderFactory);
SASSERT_FMT(bLoaded,_T("load interface [%s] failed!"),_T("imgdecoder"));
bLoaded=pComMgr->CreateTranslator((IObjRef**)&trans);
SASSERT_FMT(bLoaded,_T("load interface [%s] failed!"),_T("translator"));
if(pComMgr->CreateLog4z((IObjRef**)&pLogMgr) && pLogMgr)
{
//uncomment next line to disable log mgr to output debug string.
//pLogMgr->setLoggerDisplay(LOG4Z_MAIN_LOGGER_ID,false);
//uncomment next line to record info level log.
//pLogMgr->setLoggerLevel(LOG4Z_MAIN_LOGGER_ID,ILog4zManager::LOG_LEVEL_INFO);
pLogMgr->start();
}
//为渲染模块设置它需要引用的图片解码模块
pRenderFactory->SetImgDecoderFactory(pImgDecoderFactory);
//定义一个唯一的SApplication对象,SApplication管理整个应用程序的资源
SApplication *theApp=new SApplication2(pRenderFactory,hInstance);
theApp->SetLogManager(pLogMgr);
SLOG_INFO("test="<<200);
SLOGFMTE("log output using ansi format,str=%s, tick=%u","test",GetTickCount());
SLOGFMTE(L"log output using unicode format,str=%s, tick=%u",L"中文",GetTickCount());
//控件注册要放到AddResProvider前: 2016年3月8日
//向SApplication系统中注册由外部扩展的控件及SkinObj类
SWkeLoader wkeLoader;
if(wkeLoader.Init(_T("wke.dll")))
{
theApp->RegisterWindowClass<SWkeWebkit>();//注册WKE浏览器
}
theApp->RegisterWindowClass<SMatrixWindow>();//
theApp->RegisterWindowClass<S3dWindow>();//
theApp->RegisterWindowClass<SFreeMoveWindow>();//
theApp->RegisterWindowClass<SClock>();//
theApp->RegisterWindowClass<SGifPlayer>();//theApp中增加方法:RegisterWindowClass,替换RegisterWndFactory(TplSWindowFactory<SGifPlayer>())
theApp->RegisterSkinClass<SSkinGif>();//注册SkinGif
theApp->RegisterSkinClass<SSkinAPNG>();//注册SSkinAPNG
theApp->RegisterSkinClass<SSkinVScrollbar>();//注册纵向滚动条皮肤
theApp->RegisterSkinClass<SSkinNewScrollbar>();//注册纵向滚动条皮肤
theApp->RegisterSkinClass<SDemoSkin>();
theApp->RegisterWindowClass<SMCListViewEx>();
theApp->RegisterWindowClass<SHeaderCtrlEx>();
theApp->RegisterWindowClass<SIPAddressCtrl>();//注册IP控件
theApp->RegisterWindowClass<SPropertyGrid>();//注册属性表控件
theApp->RegisterWindowClass<SChromeTabCtrl>();//注册ChromeTabCtrl
theApp->RegisterWindowClass<SIECtrl>();//注册IECtrl
theApp->RegisterWindowClass<SChatEdit>();//注册ChatEdit
theApp->RegisterWindowClass<SScrollText>();//注册SScrollText
theApp->RegisterWindowClass<SDesktopDock>();//注册SDesktopDock
theApp->RegisterWindowClass<SImageMaskWnd>();//注册SImageMaskWnd
theApp->RegisterWindowClass<SRatingBar>();//注册SRatingBar
theApp->RegisterWindowClass<SInterpolatorView>();
theApp->RegisterWindowClass<SPathView>();
theApp->RegisterWindowClass<SQrCtrl>();
theApp->RegisterWindowClass<SProgressRing>();
theApp->RegisterWindowClass<SCheckBox2>();
theApp->RegisterWindowClass<SAniWindow>();
theApp->RegisterWindowClass<SGroupList>();
theApp->RegisterWindowClass<SRoundImage>();
theApp->RegisterWindowClass<SHexEdit>();
theApp->RegisterWindowClass<SStaticGdip>();
if(SUCCEEDED(CUiAnimation::Init()))
{
theApp->RegisterWindowClass<SUiAnimationWnd>();//注册动画控件
}
theApp->RegisterWindowClass<SFadeFrame>();//注册渐显隐动画控件
theApp->RegisterWindowClass<SRadioBox2>();//注册RadioBox2
theApp->RegisterWindowClass<SCalendar2>();//注册SCalendar2
theApp->RegisterWindowClass<SShellNotifyIcon>();
SSkinGif::Gdiplus_Startup();
//如果需要在代码中使用R::id::namedid这种方式来使用控件必须要这一行代码:2016年2月2日,R::id::namedXmlID是由uiresbuilder 增加-h .\res\resource.h idtable 这3个参数后生成的。
theApp->InitXmlNamedID(namedXmlID,ARRAYSIZE(namedXmlID),TRUE);
//将程序的运行路径修改到demo所在的目录
#ifdef _DEBUG
SStringT strResDir = theApp->GetAppDir();
strResDir += _T("\\..\\demo");
SetCurrentDirectory(strResDir);
//SOUI系统总是从appdir去查找资源
theApp->SetAppDir(strResDir);
#endif
//加载系统资源
#if (defined(LIB_CORE) && defined(LIB_SOUI_COM))
HMODULE hSysResource = hInstance;
#else
HMODULE hSysResource = LoadLibrary(SYS_NAMED_RESOURCE);
#endif
if (hSysResource)
{
SAutoRefPtr<IResProvider> sysResProvider;
CreateResProvider(RES_PE, (IObjRef**)&sysResProvider);
sysResProvider->Init((WPARAM)hSysResource, 0);
theApp->LoadSystemNamedResource(sysResProvider);
#if !(defined(LIB_CORE) && defined(LIB_SOUI_COM))
FreeLibrary(hSysResource);
#endif
}
//定义一人个资源提供对象,SOUI系统中实现了3种资源加载方式,分别是从文件加载,从EXE的资源加载及从ZIP压缩包加载
SAutoRefPtr<IResProvider> pResProvider;
#if (RES_TYPE == 0)//从文件加载
CreateResProvider(RES_FILE,(IObjRef**)&pResProvider);
if(!pResProvider->Init((LPARAM)_T("uires"),0))
{
CreateResProvider(RES_PE,(IObjRef**)&pResProvider);
if(!pResProvider->Init((WPARAM)hInstance,0))
{
SASSERT(0);
delete theApp;
nRet = 1;
goto exit;
}
}
#elif (RES_TYPE==1)//从EXE资源加载
CreateResProvider(RES_PE,(IObjRef**)&pResProvider);
pResProvider->Init((WPARAM)hInstance,0);
#elif (RES_TYPE==2)//从ZIP包加载
bLoaded=pComMgr->CreateResProvider_ZIP((IObjRef**)&pResProvider);
SASSERT_FMT(bLoaded,_T("load interface [%s] failed!"),_T("resprovider_zip"));
ZIPRES_PARAM param;
param.ZipFile(pRenderFactory, _T("uires.zip"),"souizip");
bLoaded = pResProvider->Init((WPARAM)&param,0);
SASSERT(bLoaded);
#endif
//将创建的IResProvider交给SApplication对象
theApp->AddResProvider(pResProvider);
SSkinLoader *SkinLoader = new SSkinLoader(theApp);
SkinLoader->LoadSkin(_T("themes\\skin1"));
if(trans)
{//加载语言翻译包
theApp->SetTranslator(trans);
pugi::xml_document xmlLang;
if(theApp->LoadXmlDocment(xmlLang,_T("translator:lang_cn")))
{
SAutoRefPtr<ITranslator> langCN;
trans->CreateTranslator(&langCN);
pugi::xml_node xmlNode = xmlLang.child(L"language");
langCN->Load(&xmlNode,1);//1=LD_XML
trans->InstallTranslator(langCN);
SStringW strFont = langCN->getFontInfo();
if(!strFont.IsEmpty())
{//从翻译文件中获取并设置程序的字体信息
SFontPool::getSingletonPtr()->SetDefFontInfo(strFont);
}
}
}
#if (defined(DLL_CORE) || (defined(LIB_CORE) && defined(LIB_SOUI_COM))) && !defined(_WIN64)
//加载LUA脚本模块,注意,脚本模块只有在SOUI内核是以DLL方式编译时才能使用。
bLoaded=pComMgr->CreateScrpit_Lua((IObjRef**)&pScriptLua);
SASSERT_FMT(bLoaded,_T("load interface [%s] failed!"),_T("scirpt_lua"));
theApp->SetScriptFactory(pScriptLua);
#endif//DLL_CORE
//采用hook绘制菜单的边框
SMenuWndHook::InstallHook(hInstance,L"_skin.sys.menu.border");
//加载全局资源描述XML
//theApp->Init(_T("xml_init")); 不再需要这句,在AddResProvider时自动执行初始化
//演示R.color.xxx,R.string.xxx在代码中的使用。
COLORREF crRed = GETCOLOR(R.color.red);
SStringW strTitle = GETSTRING(R.string.title);
SNotifyCenter *pNotifyCenter = new SNotifyCenter;
{
//设置提示窗口布局
STipWnd::SetLayout(_T("layout:dlg_tip"));
//创建并显示使用SOUI布局应用程序窗口,为了保存窗口对象的析构先于其它对象,把它们缩进一层。
CMainDlg dlgMain;
dlgMain.Create(GetActiveWindow(), 0,0,888,650);
dlgMain.GetNative()->SendMessage(WM_INITDIALOG);
dlgMain.CenterWindow();
dlgMain.ShowWindow(SW_SHOWNORMAL);
SmileyCreateHook smileyHook; //不知道MainDlg里哪块和mhook冲突了,在win10中,如果hook放到dlgmain.create前会导致hook失败。
nRet=theApp->Run(dlgMain.m_hWnd);
}
delete pNotifyCenter;
theApp->UnregisterWindowClass<SGifPlayer>();
//应用程序退出
delete theApp;
delete SkinLoader;
if(pLogMgr)
{
pLogMgr->stop();
}
//卸载菜单边框绘制hook
SMenuWndHook::UnInstallHook();
CUiAnimation::Free();
SSkinGif::Gdiplus_Shutdown();
}
exit:
delete pComMgr;
OleUninitialize();
return nRet;
}