用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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#pragma once
#include <matrix/SMatrix.h>
namespace SOUI
{
class S3dWindow : public SWindow,public ITimelineHandler
{
SOUI_CLASS_NAME(S3dWindow,L"S3DView")
public:
S3dWindow(void);
~S3dWindow(void);
protected:
virtual void OnNextFrame();
void OnShowWindow(BOOL bShow, UINT nStatus);
BOOL OnEraseBkgnd(IRenderTarget *pRT){return TRUE;}
void OnPaint(IRenderTarget *pRT);
void OnDestroy();
SOUI_MSG_MAP_BEGIN()
MSG_WM_SHOWWINDOW(OnShowWindow)
MSG_WM_PAINT_EX(OnPaint)
MSG_WM_ERASEBKGND_EX(OnEraseBkgnd)
MSG_WM_DESTROY(OnDestroy)
SOUI_MSG_MAP_END()
SOUI_ATTRS_BEGIN()
ATTR_ENUM_BEGIN(L"rotateDir",RotateDir,TRUE)
ATTR_ENUM_VALUE(L"rotate_x",RotateX)
ATTR_ENUM_VALUE(L"rotate_y",RotateY)
ATTR_ENUM_VALUE(L"rotate_z",RotateZ)
ATTR_ENUM_END(m_rotateDir)
ATTR_INT(L"speed",m_nSpeed,FALSE)
ATTR_SKIN(L"skin_fore",m_skinFore,TRUE)
ATTR_SKIN(L"skin_back",m_skinBack,TRUE)
SOUI_ATTRS_END()
private:
enum RotateDir{
RotateX,
RotateY,
RotateZ,
};
RotateDir m_rotateDir;
int m_nRotate;
int m_iStep;
int m_nSpeed;
SAutoRefPtr<ISkinObj> m_skinFore;
SAutoRefPtr<ISkinObj> m_skinBack;
};
class SMatrixWindow : public SWindow
{
SOUI_CLASS_NAME(SMatrixWindow,L"matrixWindow")
public:
SMatrixWindow(void);
~SMatrixWindow(void);
protected:
void OnPaint(IRenderTarget *pRT);
BOOL OnEraseBkgnd(IRenderTarget *pRT){return TRUE;}
SOUI_MSG_MAP_BEGIN()
MSG_WM_PAINT_EX(OnPaint)
MSG_WM_ERASEBKGND_EX(OnEraseBkgnd)
SOUI_MSG_MAP_END()
protected:
HRESULT OnAttrRotate(const SStringW & strValue,BOOL bLoading);
HRESULT OnAttrScale(const SStringW & strValue,BOOL bLoading);
HRESULT OnAttrSkew(const SStringW & strValue,BOOL bLoading);
HRESULT OnAttrTranslate(const SStringW & strValue,BOOL bLoading);
SOUI_ATTRS_BEGIN()
ATTR_CUSTOM(L"rotate",OnAttrRotate)
ATTR_CUSTOM(L"scale",OnAttrScale)
ATTR_CUSTOM(L"skew",OnAttrSkew)
ATTR_CUSTOM(L"translate",OnAttrTranslate)
SOUI_ATTRS_END()
float m_fRotate;
float m_fScaleX,m_fScaleY;
float m_fSkewX, m_fSkewY;
float m_fTransX, m_fTransY;
};
}