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238 lines
11 KiB
238 lines
11 KiB
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="scriptmodule-lua"
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ProjectGUID="{25240998-55ED-32E6-AE3C-533F1FF706FC}"
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Keyword="Qt4VSv1.0">
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<Platforms>
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<Platform
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Name="Win32" />
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\bin\"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="1"
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ConfigurationType="2"
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IntermediateDirectory="..\..\obj\release\scriptmodule-lua\"
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UseOfMfc="0">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=".,.,src,..\..\third-part\lua-52\src,..\..\soui\include,..\..\utilities\include,..\..\config,..\..\tools\mkspecs\win32-msvc2008"
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AdditionalOptions="/MP"
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AssemblerListingLocation="..\..\obj\release\scriptmodule-lua\"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4100,4101,4102,4189,4996"
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ExceptionHandling="1"
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ForcedIncludeFiles="src\stdafx.h"
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GeneratePreprocessedFile="0"
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ObjectFile="..\..\obj\release\scriptmodule-lua\"
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Optimization ="1"
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PrecompiledHeaderFile="$(IntDir)\scriptmodule-lua.pch"
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PrecompiledHeaderThrough="src\stdafx.h"
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PreprocessorDefinitions="_WINDOWS,UNICODE,WIN32,_CRT_SECURE_NO_WARNINGS,QT_NO_DYNAMIC_CAST,NDEBUG"
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ProgramDataBaseFileName="$(IntDir)"
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RuntimeLibrary="0"
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SuppressStartupBanner="true"
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TreatWChar_tAsBuiltInType="true"
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UsePrecompiledHeader="2"
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WarningLevel="3" />
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<Tool
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Name="VCCustomBuildTool" />
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="lua-52.lib soui3.lib utilities.lib"
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AdditionalLibraryDirectories="..\..\bin"
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DataExecutionPrevention="true"
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EnableCOMDATFolding="2"
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GenerateDebugInformation="true"
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IgnoreImportLibrary="true"
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LinkIncremental="1"
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LinkTimeCodeGeneration="0"
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OptimizeReferences="2"
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OutputFile="$(OutDir)\scriptmodule-lua.dll"
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ProgramDatabaseFile=""
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RandomizedBaseAddress="true"
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SubSystem="2"
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SuppressStartupBanner="true"
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TargetMachine="1" />
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<Tool
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Name="VCManifestTool" />
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<Tool
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Name="VCMIDLTool"
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DefaultCharType="0"
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EnableErrorChecks="1"
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WarningLevel="0" />
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<Tool
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Name="VCPostBuildEventTool" />
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<Tool
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Name="VCPreBuildEventTool" />
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<Tool
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Name="VCPreLinkEventTool" />
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_WINDOWS,UNICODE,WIN32,_CRT_SECURE_NO_WARNINGS,QT_NO_DYNAMIC_CAST" />
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\bin\"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="1"
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ConfigurationType="2"
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IntermediateDirectory="..\..\obj\debug\scriptmodule-lua\"
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UseOfMfc="0">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=".,.,src,..\..\third-part\lua-52\src,..\..\soui\include,..\..\utilities\include,..\..\config,..\..\tools\mkspecs\win32-msvc2008"
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AdditionalOptions="/MP"
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AssemblerListingLocation="..\..\obj\debug\scriptmodule-lua\"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4100,4101,4102,4189,4996"
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ExceptionHandling="1"
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ForcedIncludeFiles="src\stdafx.h"
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GeneratePreprocessedFile="0"
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ObjectFile="..\..\obj\debug\scriptmodule-lua\"
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Optimization ="4"
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PrecompiledHeaderFile="$(IntDir)\scriptmodule-luad.pch"
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PrecompiledHeaderThrough="src\stdafx.h"
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PreprocessorDefinitions="_WINDOWS,UNICODE,WIN32,_CRT_SECURE_NO_WARNINGS,QT_NO_DYNAMIC_CAST"
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ProgramDataBaseFileName="$(IntDir)"
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RuntimeLibrary="1"
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SuppressStartupBanner="true"
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TreatWChar_tAsBuiltInType="true"
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UsePrecompiledHeader="2"
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WarningLevel="3" />
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<Tool
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Name="VCCustomBuildTool" />
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="lua-52d.lib soui3d.lib utilitiesd.lib"
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AdditionalLibraryDirectories="..\..\bin"
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DataExecutionPrevention="true"
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GenerateDebugInformation="true"
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IgnoreImportLibrary="true"
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LinkTimeCodeGeneration="0"
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OutputFile="$(OutDir)\scriptmodule-luad.dll"
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ProgramDatabaseFile=""
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RandomizedBaseAddress="true"
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SubSystem="2"
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SuppressStartupBanner="true"
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TargetMachine="1" />
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<Tool
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Name="VCManifestTool" />
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<Tool
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Name="VCMIDLTool"
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DefaultCharType="0"
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EnableErrorChecks="1"
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WarningLevel="0" />
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<Tool
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Name="VCPostBuildEventTool" />
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<Tool
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Name="VCPreBuildEventTool" />
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<Tool
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Name="VCPreLinkEventTool" />
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_WINDOWS,UNICODE,WIN32,_CRT_SECURE_NO_WARNINGS,QT_NO_DYNAMIC_CAST,_DEBUG" />
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath="src\ScriptModule-Lua.cpp" />
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<File
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RelativePath="src\exports\exp_soui.cpp" />
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<File
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RelativePath="lua_tinker\lua_tinker.cpp" />
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath="src\ScriptModule-Lua.h" />
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<File
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RelativePath="src\exports\exp_Basic.h" />
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<File
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RelativePath="src\exports\exp_Object.h" />
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<File
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RelativePath="src\exports\exp_ResProvider.h" />
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<File
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RelativePath="src\exports\exp_ScriptModule.h" />
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<File
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RelativePath="src\exports\exp_Window.h" />
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<File
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RelativePath="src\exports\exp_app.h" />
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<File
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RelativePath="src\exports\exp_ctrls.h" />
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<File
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RelativePath="src\exports\exp_eventArgs.h" />
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<File
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RelativePath="src\exports\exp_hostwnd.h" />
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<File
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RelativePath="src\exports\exp_msgbox.h" />
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<File
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RelativePath="src\exports\exp_pugixml.h" />
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<File
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RelativePath="src\exports\exp_strcpcvt.h" />
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<File
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RelativePath="src\exports\exp_string.h" />
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<File
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RelativePath="lua_tinker\lua_tinker.h" />
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<File
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RelativePath="src\require.h" />
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<File
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RelativePath="src\stdafx.h">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="echo /*-------------------------------------------------------------------- >src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * Precompiled header source file used by Visual Studio.NET to generate>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * the .pch file.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo *>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * Due to issues with the dependencies checker within the IDE, it>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * sometimes fails to recompile the PCH file, if we force the IDE to>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * create the PCH file directly from the header file.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo *>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * This file is auto-generated by qmake since no PRECOMPILED_SOURCE was>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * specified, and is used as the common stdafx.cpp. The file is only>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * generated when creating .vcproj project files, and is not used for>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * command line compilations by nmake.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo *>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * WARNING: All changes made in this file will be lost.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo --------------------------------------------------------------------*/>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo #include "stdafx.h">>src\stdafx.h.cpp"
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Description="Generating precompiled header source file 'src\stdafx.h.cpp' ..."
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Outputs="src\stdafx.h.cpp" />
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="echo /*-------------------------------------------------------------------- >src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * Precompiled header source file used by Visual Studio.NET to generate>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * the .pch file.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo *>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * Due to issues with the dependencies checker within the IDE, it>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * sometimes fails to recompile the PCH file, if we force the IDE to>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * create the PCH file directly from the header file.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo *>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * This file is auto-generated by qmake since no PRECOMPILED_SOURCE was>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * specified, and is used as the common stdafx.cpp. The file is only>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * generated when creating .vcproj project files, and is not used for>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * command line compilations by nmake.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo *>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo * WARNING: All changes made in this file will be lost.>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo --------------------------------------------------------------------*/>>src\stdafx.h.cpp
if errorlevel 1 goto VCReportError
echo #include "stdafx.h">>src\stdafx.h.cpp"
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Description="Generating precompiled header source file 'src\stdafx.h.cpp' ..."
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Outputs="src\stdafx.h.cpp" />
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="Generated Files"
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Filter="cpp;c;cxx;moc;h;def;odl;idl;res;"
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UniqueIdentifier="{71ED8ED8-ACB9-4CE9-BBE1-E00B30144E11}">
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<File
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RelativePath="src\stdafx.h.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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|
ForcedIncludeFiles="$(NOINHERIT)"
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|
PrecompiledHeaderThrough="stdafx.h"
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UsePrecompiledHeader="1" />
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|
</FileConfiguration>
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|
<FileConfiguration
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|
Name="Debug|Win32">
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|
<Tool
|
|
Name="VCCLCompilerTool"
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|
ForcedIncludeFiles="$(NOINHERIT)"
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PrecompiledHeaderThrough="stdafx.h"
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UsePrecompiledHeader="1" />
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</FileConfiguration>
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</File>
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</Filter>
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<File
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RelativePath="src\ScriptModule-Lua.rc" />
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject> |