用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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#pragma once
#include <unknown/obj-ref-i.h>
namespace SOUI
{
struct IPathEffect : IObjRef
{
virtual void * GetRealPathEffect() PURE;
};
struct __declspec(uuid("3C4A07C2-2617-432a-ADFC-8921D8B2E2BD")) ICornerPathEffect : IPathEffect
{
virtual void Init(float radius) PURE;
};
struct __declspec(uuid("5FA8CF4C-8C83-4eac-82C0-EE160E04D78C")) IDashPathEffect : IPathEffect
{
virtual void Init(float intervals[], int count, float phase) PURE;
};
struct __declspec(uuid("51D32163-594E-4fbe-B2A5-8A07DEDDBEAB")) IDiscretePathEffect : IPathEffect
{
virtual void Init(float segmentLength, float deviation) PURE;
};
}