用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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#pragma once
#include "core/Swnd.h"
#include "core/SItemPanel.h"
#include "interface/SAdapter-i.h"
#include "interface/STreeViewItemLocator-i.h"
namespace SOUI
{
//////////////////////////////////////////////////////////////////////////
class SOUI_EXP STreeViewItemLocator : public TObjRefImpl<ITreeViewItemLocator>
{
public:
STreeViewItemLocator(int nIndent=10);
~STreeViewItemLocator();
virtual void SetAdapter(ITvAdapter *pAdapter);
virtual void OnBranchChanged(HTREEITEM hItem);
virtual void OnBranchExpandedChanged(HTREEITEM hItem,BOOL bExpandedOld,BOOL bExpandedNew);
virtual int GetTotalHeight() const;
virtual int GetTotalWidth() const;
virtual int GetScrollLineSize() const;
virtual int Item2Position(HTREEITEM hItem) const;
virtual HTREEITEM Position2Item(int position) const;
virtual void SetItemWidth(HTREEITEM hItem,int nWidth);
virtual void SetItemHeight(HTREEITEM hItem,int nHeight);
virtual int GetItemWidth(HTREEITEM hItem) const;
virtual int GetItemHeight(HTREEITEM hItem) const;
virtual int GetItemIndent(HTREEITEM hItem) const;
virtual int GetIndent() const ;
virtual void SetIndent(int nIndent) ;
protected:
BOOL IsItemExpanded(HTREEITEM hItem) const;
//更新hItem所在的父窗口中分枝宽度数据
//hItem:显示宽度发生变化的节点,可以是节点本身宽度变化,也可能是子节点宽度发生了变化
//nOldWidth:原显示宽度
//nNewWidth: 新显示宽度
void _UpdateBranchWidth(HTREEITEM hItem,int nOldWidth,int nNewWidth);
int _GetBranchWidth(HTREEITEM hBranch) const;
void _SetBranchWidth(HTREEITEM hBranch,int nWidth);
void _SetItemWidth(HTREEITEM hItem,int nWidth);
int _GetBranchHeight(HTREEITEM hItem) const;
void _SetBranchHeight(HTREEITEM hItem ,int nHeight);
void _UpdateBranchHeight(HTREEITEM hItem,int nDiff);
//向后更新兄弟结点的偏移量
void _UpdateSiblingsOffset(HTREEITEM hItem);
int _GetItemOffset(HTREEITEM hItem) const;
void _SetItemOffset(HTREEITEM hItem, int nOffset);
void _SetItemHeight(HTREEITEM hItem,int nHeight);
int _GetItemVisibleHeight(HTREEITEM hItem) const;
int _GetItemVisibleWidth(HTREEITEM hItem) const;
HTREEITEM _Position2Item(int position,HTREEITEM hParent,int nParentPosition) const;
BOOL _IsItemVisible(HTREEITEM hItem) const;
void _InitBranch(HTREEITEM hItem);
SAutoRefPtr<ITvAdapter> m_adapter;
int m_nLineHeight;
int m_nIndent;
CSize m_szDef;
};
class SOUI_EXP STreeView : public SPanel, protected IItemContainer
{
SOUI_CLASS_NAME(STreeView, L"treeview")
friend class STreeViewDataSetObserver;
public:
STreeView();
~STreeView();
BOOL SetAdapter(ITvAdapter * adapter);
ITvAdapter * GetAdapter () { return m_adapter; }
void SetItemLocator(ITreeViewItemLocator *pItemLocator)
{
m_tvItemLocator = pItemLocator;
}
ITreeViewItemLocator * GetItemLocator() const
{
return m_tvItemLocator;
}
void SetSel(HTREEITEM hItem,BOOL bNotify=FALSE);
HTREEITEM GetSel()const{return m_hSelected;}
SItemPanel * HitTest(CPoint & pt);
void EnsureVisible(HTREEITEM hItem);
protected:
bool OnItemClick(EventArgs *pEvt);
bool OnItemDblClick(EventArgs *pEvt);
void onBranchChanged(HTREEITEM hBranch);
void onBranchInvalidated(HTREEITEM hBranch,bool bInvalidParents, bool bInvalidChildren);
void onBranchExpandedChanged(HTREEITEM hBranch,BOOL bExpandedOld,BOOL bExpandedNew);
protected:
void OnPaint(IRenderTarget * pRT);
void OnSize(UINT nType, CSize size);
void OnDestroy();
void OnKeyDown(TCHAR nChar, UINT nRepCnt, UINT nFlags);//实现键盘选择
LRESULT OnKeyEvent( UINT uMsg,WPARAM wParam,LPARAM lParam );
void OnMouseLeave();
BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
LRESULT OnMouseEvent(UINT uMsg,WPARAM wParam,LPARAM lParam);
void OnKillFocus(SWND wndFocus);
void OnSetFocus(SWND wndOld);
void OnLButtonDown(UINT nFlags, CPoint pt);
SOUI_MSG_MAP_BEGIN()
MSG_WM_PAINT_EX(OnPaint)
MSG_WM_SIZE(OnSize)
MSG_WM_DESTROY(OnDestroy)
MSG_WM_KEYDOWN(OnKeyDown)
MSG_WM_KILLFOCUS_EX(OnKillFocus)
MSG_WM_SETFOCUS_EX(OnSetFocus)
MSG_WM_MOUSEWHEEL(OnMouseWheel)
MSG_WM_MOUSELEAVE(OnMouseLeave)
MSG_WM_LBUTTONDOWN(OnLButtonDown)
MSG_WM_LBUTTONDBLCLK(OnLButtonDown)
MESSAGE_RANGE_HANDLER_EX(WM_MOUSEFIRST,WM_MOUSELAST,OnMouseEvent)
MESSAGE_RANGE_HANDLER_EX(WM_KEYFIRST,WM_KEYLAST,OnKeyEvent)
MESSAGE_RANGE_HANDLER_EX(WM_IME_STARTCOMPOSITION,WM_IME_KEYLAST,OnKeyEvent)
MESSAGE_HANDLER_EX(WM_IME_CHAR, OnKeyEvent)
MESSAGE_HANDLER_EX(WM_IME_REQUEST,OnKeyEvent)
SOUI_MSG_MAP_END()
protected:
HRESULT OnAttrIndent(const SStringW & strValue,BOOL bLoading);
SOUI_ATTRS_BEGIN()
ATTR_CUSTOM(L"indent",OnAttrIndent)
ATTR_INT(L"wantTab", m_bWantTab,FALSE)
ATTR_BOOL(L"hasLines", m_bHasLines, TRUE)
ATTR_SKIN(L"lineSkin", m_pLineSkin, TRUE)
SOUI_ATTRS_END()
protected:
virtual UINT OnGetDlgCode();
virtual BOOL OnSetCursor(const CPoint &pt);
virtual BOOL OnUpdateToolTip(CPoint pt, SwndToolTipInfo & tipInfo);
virtual void OnColorize(COLORREF cr);
virtual void OnScaleChanged(int nScale);
virtual HRESULT OnLanguageChanged();
virtual void OnRebuildFont();
virtual BOOL OnScroll(BOOL bVertical,UINT uCode,int nPos);
virtual int GetScrollLineSize(BOOL bVertical);
virtual BOOL CreateChildren(pugi::xml_node xmlNode);
virtual void OnItemSetCapture(SItemPanel *pItem,BOOL bCapture); //设置or释放鼠标捕获
virtual BOOL OnItemGetRect(const SItemPanel *pItem,CRect &rcItem) const; //获得表项的显示位置
virtual BOOL IsItemRedrawDelay() const; //指示表项的更新方式
virtual void OnItemRequestRelayout(SItemPanel *pItem); //列表项请求重新布局
virtual void DrawLines(IRenderTarget *pRT, const CRect &rc, HSTREEITEM hItem);
protected:
void UpdateScrollBar();
void UpdateVisibleItems();
void RedrawItem(SItemPanel *pItem);
SItemPanel * GetItemPanel(HTREEITEM hItem);
void DispatchMessage2Items(UINT uMsg,WPARAM wParam,LPARAM lParam);
protected:
SAutoRefPtr<ITvAdapter> m_adapter;
SAutoRefPtr<ITvDataSetObserver> m_observer;
SAutoRefPtr<ITreeViewItemLocator> m_tvItemLocator;
struct ItemInfo
{
SItemPanel* pItem;
int nType;
};
SArray<SList<SItemPanel*> *> m_itemRecycle;//item回收站,每一种样式在回收站中保持一个列表,以便重复利用
SList<ItemInfo> m_visible_items; //可见元素
typedef SMap<HTREEITEM,ItemInfo> VISIBLEITEMSMAP;
VISIBLEITEMSMAP * m_pVisibleMap;
pugi::xml_document m_xmlTemplate;
SItemPanel * m_itemCapture;
SItemPanel * m_pHoverItem;
HTREEITEM m_hSelected; /**< 当前选择项 */
BOOL m_bWantTab; /**< want tab */
BOOL m_bHasLines; /**< has lines*/
SAutoRefPtr<ISkinObj> m_pLineSkin;
};
}