/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // Inspired by Rob Johnson's most excellent QuickDraw GX sample code #ifndef _SCamera_DEFINED_ #define _SCamera_DEFINED_ #include "SMatrix.h" namespace SOUI { class S3DView; class SOUI_EXP SCamera { public: SCamera(); ~SCamera(); void save(); void restore(); void translate(float x, float y, float z); void rotateX(float deg); void rotateY(float deg); void rotateZ(float deg); void setCameraLocation(float x, float y, float z); float getCameraLocationX(); float getCameraLocationY(); float getCameraLocationZ(); void getMatrix(SMatrix* out) const; private: SCamera(const SCamera&); SCamera& operator=(const SCamera&); S3DView * m_priv; }; }//end of namespace SOUI #endif