用于EagleEye3.0 规则集漏报和误报测试的示例项目,项目收集于github和gitee
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test-example-projects/c++_projects/84wsoui3/doc/Soui属性列表.html

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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>SOUI属性列表</title>
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<div class="container">
<div id="markup">
<article id="content" class="markdown-body">
<h3 style="text-align:center;">Soui属性列表一览</h3>
<h5 style="text-align:right;">作者:智力糖</h5>
<hr/>
<div class="toc">
<ul>
<li><a href="#SOUI文件概论">SOUI文件概论</a></li>
<li><a href="#uires.idx">uires.idx</a></li>
<li><a href="#init.xml">init.xml</a></li>
<li><a href="#skins.xml">skins.xml</a></li>
<li><a href="#style">style</a></li>
<li><a href="#SOUI">SOUI</a></li>
<li><a href="#window">window</a></li>
<li><a href="#button">button</a></li>
</ul>
</div>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<hr/>
<p style="color:red;font-size:18px;">提示:HOME键可以立即回到页面的头部,本属性列表仅支持 <a target="_blank" href="https://github.com/soui3/soui">3.0版本</a></p>
<p></p>
<h3 id="SOUI文件概论"><a href="#SOUI文件概论">SOUI文件概论</a></h3>
<p style="color:black;font-size:18px;">soui包含了资源索引XML文件介绍(uires.idx)</p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>uires.idx</td>
<td align="right">< file name="webbtn_back" path="image\webbtn_back.png" / ></td>
<td align="center">STRING</td>
<td align="left"> SOUI资源的入口,定义了程序中使用的各种资源,以"resource"为根节点。 在uires.idx中,可以定义了UIDEF,ICON,CURSOR,LAYOUT,IMGX,GIF,rtf,script,translator这些资源类型。</td>
</tr>
<tr>
<td>init.xml</td>
<td align="right">< font face="宋体" size="15"/ >
< string src="values:string" / >
< skin src="values:skin"/ >
< color src="values:color"/ ></td>
<td align="center">STRING</td>
<td align="left">定义SOUI中使用的全局UI定义。一般定义font,string,skins,style,objattr五个子节点</td>
</tr>
<tr>
<td>skins.xml</td>
<td align="right">< imglist name="skin_page_icons" src="imgx:png_page_icons" states="9"/ ></td>
<td align="center">STRING</td>
<td align="left">定义SOUI中使用的全局窗口元素绘制对象,每一个对象都对应一个SOUI::ISkinObj的派生类。</td>
</tr>
</tbody>
</table>
<h3 id="uires.idx"><a href="#uires.idx">uires.idx</a></h3>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>name</td>
<td align="right">gif_penguin</td>
<td align="center">STRING</td>
<td align="left">UI布局的XML文件引用该资源的标识</td>
</tr>
<tr>
<td>path</td>
<td align="right">image\penguin.gif </td>
<td align="center">STRING</td>
<td align="left">该资源真实的文件存储路径。</td>
</tr>
</tbody>
</table>
<h3 id="init.xml"><a href="#init.xml">init.xml</a></h3>
<p style="color:black;font-size:18px;">这个xml_init必须是以UIDEF为唯一根节点</p>
1.font
<p>范例: < font face="微软雅黑" size="18"/ ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>face</td>
<td align="right">微软雅黑</td>
<td align="center">STRING</td>
<td align="left">字体的名称</td>
</tr>
<tr>
<td>size</td>
<td align="right">18</td>
<td align="center">INT</td>
<td align="left">字体的大小</td>
</tr>
</tbody>
</table>
2.string
<p>定义一个"name-字符串"映射,在布局的XML文件中可以通过引用字符串的name来获得字符串</p>
<p>范例:< string >< ver value="1.0"/ >< /string ></p>
<h3 id="skins.xml"><a href="#skins.xml">skins.xml</a></h3>
<p>SOUI系统默认实现了SSkinImgList(imglist), SSkinImgFrame(imgframe), SSkinButton(button), SSkinGradation(gradation), SSkinScrollbar(scrollbar), SSkinMenuBorder(border)这几种绘图类型。SSkinImgList为SOUI中的C++类名,imglist为在skins节点中的元素类型名。</p>
<p> < !-- skin的通用属性-- ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>name</td>
<td align="right">skin_page_icons</td>
<td align="center">STRING</td>
<td align="left">皮肤名字,同一窗口内必须唯一,如(skin_page_icons)</td>
</tr>
<tr>
<td>src</td>
<td align="right">imgx:btn_nex</td>
<td align="center">STRING</td>
<td align="left">skinObj引用的图片文件定义在uires.idx中的name属性。资源引用格式为type:name</td>
</tr>
<tr>
<td>colorizeEnable</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">标识是否支持色调调节 0不支持 1支持 </td>
</tr>
<tr>
<td>scale</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">比例缩放</td>
</tr>
</tbody>
</table>
1、imglist
<p>imglist是一个图片序列对象,可以包含一组小图片,常见的如按钮需要使用的4种状态图。</p>
<p>范例:< imglist name="skin_tree_icon" src="imgx:png_treeicon" states="3" / ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>tile</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">定义图片在放大显示时平铺还是拉伸,0--位伸(默认)其它--平铺 </td>
</tr>
<tr>
<td>vertical</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">子图是否垂直排列,0--水平排列(默认), 其它--垂直排列</td>
</tr>
<tr>
<td>states</td>
<td align="right">1</td>
<td align="center">INT</td>
<td align="left">子图数量,默认为1</td>
</tr>
<tr>
<td>autoFit</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">自适应尺寸 窗口拉伸的时候,是不是变形充满 1 变形充满 0不变形</td>
</tr>
<tr>
<td>filterLevel</td>
<td align="right">high</td>
<td align="center">STRING</td>
<td align="left">缩放级别 高图片缩放没锯齿 取值high、medium,none、low </td>
</tr>
</tbody>
</table>
2、imgframe
<p>imgframe是一个提供九宫格显示的绘图对象,SSkinImgFrame派生自SSkinImgList,因此imgframe也拥有imglist的全部属性。</p>
<p>范例: < imgframe name="skin_tab_left" src="imgx:png_tab_left" states="3" margin="1,1,1,1" / ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>left</td>
<td align="right">5</td>
<td align="center">INT</td>
<td align="left">九宫格左边距</td>
</tr>
<tr>
<td>top</td>
<td align="right">5</td>
<td align="center">INT</td>
<td align="left">九宫格上边距</td>
</tr>
<tr>
<td>right</td>
<td align="right">5</td>
<td align="center">INT</td>
<td align="left">九宫格右边距</td>
</tr>
<tr>
<td>bottom</td>
<td align="right">5</td>
<td align="center">INT</td>
<td align="left">九宫格下边距</td>
</tr>
<tr>
<td>margin-x</td>
<td align="right">5</td>
<td align="center">INT</td>
<td align="left">九宫格左右边距</td>
</tr>
<tr>
<td>margin-y</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">九宫格上下边距</td>
</tr>
<tr>
<td>margin</td>
<td align="right">10,10,10,10</td>
<td align="center">RECT</td>
<td align="left">外边距, 九宫格 4 周 </td>
</tr>
</tbody>
</table>
3、button
<p>button绘图对象是绘制按钮时使用的,它使用渐变实现绘制按钮的4种状态。</p>
<p>范例:< button name="win10btn" colorBorder="#ADADAD" colorUp="#E1E1E1" colorDown="#E1E1E1" colorBorderHover="#0078D7" colorUpHover="#E5F1FB" colorDownHover="#E5F1FB" colorBorderPush="#005499" colorUpPush="#CCE4F7" colorDownPush="#CCE4F7" cornerPercent="0.5" / ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>cornerPercent</td>
<td align="right">0.5</td>
<td align="center">DWORD</td>
<td align="left">圆角百分比,数值范围0-1</td>
</tr>
<tr>
<td>colorBorder</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">边框颜色,格式:#rgba</td>
</tr>
<tr>
<td>colorUp</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">正常状态的渐变色上颜色,格式:#rgba</td>
</tr>
<tr>
<td>colorDown</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">正常状态渐变终止颜色,格式:#rgba"</td>
</tr>
<tr>
<td>colorUpHover</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">浮动状态渐变起始颜色</td>
</tr>
<tr>
<td>colorDownHover</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">浮动状态渐变终止颜色</td>
</tr>
<tr>
<td>colorUpPush</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">下压状态渐变起始颜色</td>
</tr>
<tr>
<td>colorDownPush</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">下压状态渐变终止颜色</td>
</tr>
<tr>
<td>colorUpDisable</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">禁用状态渐变起始颜色</td>
</tr>
<tr>
<td>colorDownDisable</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">禁用状态渐变终止颜色</td>
</tr>
</tbody>
</table>
4、gradation
<p>渐变绘图对象,提供3个属性</p>
<p>范例:< gradation name="skin_caption" colorFrom="#0000bb" colorTo="#0000ff" vertical="0" / ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>vertical</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">渐变方向,0--水平(默认), 1--垂直</td>
</tr>
<tr>
<td>colorFrom</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">渐变起始颜色,格式:#rgba</td>
</tr>
<tr>
<td>colorTo</td>
<td align="right">#cccccc</td>
<td align="center">COLOR</td>
<td align="left">渐变终止颜色,格式:#rgba</td>
</tr>
</tbody>
</table>
5、scrollbar
<p>动条皮肤,虽然它派生自imglist,实际上imglist中实现的属性在scrollbar中没有意义,只是为了省点代码
如果没有帮手也没有禁用状态,图片应该是8*3的正方形网格。
有帮手则X增加一个网格,有禁用状态则Y增加一个网格。</p>
<p>范例: < vscrollbar name="skin_vscrollbar" src="imgx:png_vscroll" states="3" margin="4" / ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>margin</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">边缘拉伸大小</td>
</tr>
<tr>
<td>hasGripper</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">滑块上是否有帮手(gripper)</td>
</tr>
<tr>
<td>hasInactive</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">是否有禁用态</td>
</tr>
</tbody>
</table>
<h3 id="style"><a href="#style">style</a></h3>
<p>在style节点中,定义UI布局中SOUI窗口对象的属性集合,它们是SWindow对象的属性,所有SWindow对象都可以通过class属性来引用style节点中定义的属性集合。</p>
<p>范例: < class name="cls_btn_weblink" cursor="hand" colorText="#1e78d5" colorTextHover="#1e78d5" font="italic:1" fontHover="underline:1,italic:1" / ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>name</td>
<td align="right">cls_edit</td>
<td align="center">STRING</td>
<td align="left">风格样式名称</td>
</tr>
<tr>
<td>ncSkin</td>
<td align="right"></td>
<td align="center">INT</td>
<td align="left">窗口绘制非客户区边框时引用的ISkinObj对象名称 属性值为BUILDIN_SKIN_NAMES</td>
</tr>
<tr>
<td>margin-x</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">非客户区left及right宽度</td>
</tr>
<tr>
<td>margin-y</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">非客户区top及bottom宽度</td>
</tr>
<tr>
<td>textMode</td>
<td align="right">1</td>
<td align="center">INT</td>
<td align="left">文本对齐 0--对齐(默认)1--不对齐</td>
</tr>
<tr>
<td>align</td>
<td align="right">left</td>
<td align="center">STRING</td>
<td align="left">文字横向对齐方式,取值left、center、right 在没有指定textMode时有效</td>
</tr>
<tr>
<td>valign</td>
<td align="right">center</td>
<td align="center">STRING</td>
<td align="left">文字纵向对齐方式,取值top、center、bottom 在没有指定textMode时有效</td>
</tr>
<tr>
<td>colorBkgnd</td>
<td align="right">#0000ff</td>
<td align="center">COLOR</td>
<td align="left">背景颜色 与skin属性冲突,优先使用skin对象绘制背景</td>
</tr>
<tr>
<td>colorBorder</td>
<td align="right">#0000ff</td>
<td align="center">COLOR</td>
<td align="left">边框颜色 与skin属性冲突,优先使用skin对象绘制背景</td>
</tr>
</tr>
<tr>
<td>font</td>
<td align="right">adding:5,bold:1</td>
<td align="center">STRING</td>
<td align="left">默认字体 字体属性可以分解为5个子属性 adding:5,bold:1 solid,blurRadius:3 underline:1 bold 加粗 adding 相对默认字号加大 solid 实线 blurRadius 模糊半径 skia渲染支持字体模糊 underline下划线</td>
</tr>
<tr>
<td>fontHover</td>
<td align="right">left</td>
<td align="center">STRING</td>
<td align="left">悬停时字体 参照Font属性</td>
</tr>
<tr>
<td>fontPush</td>
<td align="right">left</td>
<td align="center">STRING</td>
<td align="left">按下时字体 参照Font属性</td>
</tr>
<tr>
<td>fontDisable</td>
<td align="right">left</td>
<td align="center">STRING</td>
<td align="left">失效时字体 参照Font属性</td>
</tr>
<tr>
<td>colorText</td>
<td align="right">#0000ff</td>
<td align="center">COLOR</td>
<td align="left">默认字体颜色</td>
</tr>
<tr>
<td>colorTextHover</td>
<td align="right">#0000ff</td>
<td align="center">COLOR</td>
<td align="left">悬停时字体颜色</td>
</tr>
<tr>
<td>colorTextPush</td>
<td align="right">#0000ff</td>
<td align="center">COLOR</td>
<td align="left">按下时字体颜色</td>
</tr>
<tr>
<td>colorTextDisable</td>
<td align="right">#0000ff</td>
<td align="center">COLOR</td>
<td align="left">失效时字体颜色</td>
</tr>
<tr>
<td>dotted</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">在文件绘制长度超出客户区时是否使用'...', 0--不使用(默认) 1--使用</td>
</tr>
<tr>
<td>cursor</td>
<td align="right">hand</td>
<td align="center">STRING</td>
<td align="left">鼠标移入时的样式 指定光标资源名称 如 hand ANI_ARROW</td>
</tr>
</tbody>
</table>
<h3 id="SOUI"><a href="#SOUI">SOUI</a></h3>
<p style="color:black;font-size:18px;">soui界面的主节点。定义了主界面的真窗口的各种属性</p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>trCtx</td>
<td align="right"></td>
<td align="center">STRING</td>
<td align="left">在语言翻译时作为context使用 xml名称</td>
</tr>
<tr>
<td>title</td>
<td align="right">SOUI-DEMO</td>
<td align="center">STRING</td>
<td align="left">窗口标题 只能在STabCtrl中使用</td>
</tr>
<tr>
<td>maxInset</td>
<td align="right">0,0,0,0</td>
<td align="center">RECT</td>
<td align="left">窗口最大化时超出屏幕的边缘大小。经测试,WS_OVERLAPPED style的窗口该属性无效</td>
</tr>
<tr>
<td>margin</td>
<td align="right">0,0,0,0</td>
<td align="center">RECT</td>
<td align="left">拉伸窗口感应区大小</td>
</tr>
<tr>
<td>minsize</td>
<td align="right">0,0,0,0</td>
<td align="center">RECT</td>
<td align="left">窗口最小值</td>
</tr>
<tr>
<td>wndStyle</td>
<td align="right">0</td>
<td align="center">DWORD</td>
<td align="left">窗口样式,参考windows的窗口属性WS_BORDER WS_CAPTION</td>
</tr>
<tr>
<td>wndStyleEx</td>
<td align="right">0</td>
<td align="center">DWORD</td>
<td align="left">窗口扩展样式</td>
</tr>
<tr>
<td>resizable</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">窗口是否可以改变大小 1 可以改变 0不可以改变</td>
</tr>
<tr>
<td>translucent</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">窗口透明,此属性子窗口不能使用真窗口 0不透明 1透明</td>
</tr>
<tr>
<td>sendWheel2Hover</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">发送鼠标滚轮消息发送到 hover 窗口 1发送 0不发送</td>
</tr>
<tr>
<td>appWnd</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">窗口是否为主窗口(主窗口关闭程序会退出),在任务栏上显示按钮 窗口对应 WS_EX_APPWINDOW</td>
</tr>
<tr>
<td>toolwindow</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">设置WS_ES_TOOLWINDOW属性</td>
</tr>
<tr>
<td>smallIcon</td>
<td align="right">ICON_LOGO:16</td>
<td align="center">STRING</td>
<td align="left">题栏小图标 格式:iconname:size</td>
</tr>
<tr>
<td>bigIcon</td>
<td align="right">ICON_LOGO:32</td>
<td align="center">STRING</td>
<td align="left">标题栏大图标 格式:iconname:size</td>
</tr>
<tr>
<td>alpha</td>
<td align="right">255</td>
<td align="center">INT</td>
<td align="left">窗口的alpha值(0-255),0为完全透明</td>
</tr>
<tr>
<td>allowSpy</td>
<td align="right">1</td>
<td align="center">INT</td>
<td align="left">是否允许 SouiSpy 探测窗口</td>
</tr>
<tr>
<td>wndType</td>
<td align="right">undefine</td>
<td align="center">STRING</td>
<td align="left">窗口类型傎为 appMain 为主窗口 undefine 未定义 normal常规窗口 主窗口标志,有该标志的窗口关闭时自动发送WM_QUIT</td>
</tr>
<tr>
<td>width</td>
<td align="right">666</td>
<td align="center">INT</td>
<td align="left">窗口预设的宽度,如(666) 自动计算就设置为-1</td>
</tr>
<tr>
<td>height</td>
<td align="right">400</td>
<td align="center">INT</td>
<td align="left">窗口预设的高度,如(666) 自动计算就设置为-1</td>
</tr>
<tr>
<td>size</td>
<td align="right">0,0</td>
<td align="center">SIZE</td>
<td align="left">窗口的初始化大小,如(800,500) 自动计算就设置为-1,1</td>
</tr>
</tbody>
</table>
<h3 id="window"><a href="#window">Window</a></h3>
<p> 一般窗口控件 支持对style中的属性定制</p>
<p> 范例: < window id="9527" pos="1,1,-1,-1" skin="demoskinbk" cache="1" colorBkgnd="#ffffff" alpha="100" >/p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>class</td>
<td align="right"></td>
<td align="center">STRING</td>
<td align="left">style名称,style是一组属性的集合)</td>
</tr>
<tr>
<td>id</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">窗口ID SWindow的FindChildByID根据本属性来查找子窗口。</td>
</tr>
<tr>
<td>name</td>
<td align="right"></td>
<td align="center">STRING</td>
<td align="left">窗口名称 SWindow的FindChildByName根据本属性来查找子窗口。</td>
</tr>
<tr>
<td>cache</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">绘制缓存 0--无绘制缓存(默认) 1--有绘制缓存 无缓存时每次刷新时发送WM_PAINT消息重绘;有缓存时为窗口创建一个绘制缓存,只有自己窗口更新后重绘,否则在绘制链中直接调用缓存绘制。</td>
</tr>
<tr>
<td>skin</td>
<td align="right"></td>
<td align="center">STRING</td>
<td align="left">定义皮肤样式 skin名称</td>
</tr>
<tr>
<td>ncSkin</td>
<td align="right"></td>
<td align="center">STRING</td>
<td align="left">窗口绘制非客户区边框时引用的ISkinObj对象名称</td>
</tr>
<tr>
<td>data</td>
<td align="right">data</td>
<td align="center">STRING</td>
<td align="left">可以在XML中指定一个对象的附加数据,通过GetUserData访问。</td>
</tr>
<tr>
<td>enable</td>
<td align="right">1</td>
<td align="center">INT</td>
<td align="left">控件是否可用 0--不可用 1--可用</td>
</tr>
<tr>
<td>visible</td>
<td align="right">1</td>
<td align="center">INT</td>
<td align="left">控件是否可见 0--隐藏 1--可见</td>
</tr>
<tr>
<td>pos</td>
<td align="right">0,0,0,0</td>
<td align="center">RECT</td>
<td align="left">控件位置 如(0,0,100,100)</td>
</tr>
<tr>
<td>display</td>
<td align="right">1</td>
<td align="center">INT</td>
<td align="left">显示 0--隐藏不占位 1--隐藏占位(默认)</td>
</tr>
<tr>
<td>tip</td>
<td align="right">this is tip</td>
<td align="center">STRING</td>
<td align="left">提示框</td>
</tr>
<tr>
<td>msgTransparent</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">鼠标消息穿透 决定是否可以收到鼠标消息 0--窗口接收鼠标键盘消息(默认) 1--不接收消息</td>
</tr>
<tr>
<td>sep</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">窗口默认间距 在下一个窗口没有指定pos属性时,自动横向布局时与本窗口的间距</td>
</tr>
<tr>
<td>maxwidth</td>
<td align="right">9999</td>
<td align="center">INT</td>
<td align="left">窗口最大宽度,根据内容自适应窗口大小时窗口的最大宽度 如(100)</td>
</tr>
<tr>
<td>maxheight</td>
<td align="right">9999</td>
<td align="center">INT</td>
<td align="left">窗口最大高度,如(30)</td>
</tr>
<tr>
<td>clipClient</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">是否在绘制窗口时限制内容只绘制在客户区, 如果窗口内容绘制时可能超出窗口,则将该属性设置为1 0--不剪裁(默认) 1--剪裁</td>
</tr>
<tr>
<td>focusable</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">窗口是否接受焦点,0--不接受 1--接受(默认)</td>
</tr>
<tr>
<td>float</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">是否使用绝对定位 ,0--不接受(默认) 1--接受</td>
</tr>
<tr>
<td>alpha</td>
<td align="right">255</td>
<td align="center">INT</td>
<td align="left">窗口的alpha值(0-255),如(100)</td>
</tr>
<tr>
<td>dotted</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">在文件绘制长度超出客户区时是否使用'...', 0--不使用(默认) 1--使用</td>
</tr>
<tr>
<td>cursor</td>
<td align="right">hand</td>
<td align="center">STRING</td>
<td align="left">光标 指定光标资源名称 如 hand ANI_ARROW</td>
</tr>
<tr>
<td>offset</td>
<td align="right">0,0</td>
<td align="center">STRING</td>
<td align="left">pos 属性完成坐标定位后再将坐标进行偏移的属性</td>
</tr>
<tr>
<td>layeredWindow</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">指示是否是一个分层窗口</td>
</tr>
<tr>
<td>trackMouseEvent</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">鼠标事件跟踪,捕获子窗口鼠标消息 </td>
</tr>
<tr>
<td>text</td>
<td align="right">测试文本</td>
<td align="center">STRING</td>
<td align="left">从text属性中获取显示文本,如(测试文本)</td>
</tr>
<tr>
<td>drawFocusRect</td>
<td align="right">1</td>
<td align="center">INT</td>
<td align="left">绘制默认的焦点虚框 0--不绘制 1--绘制(默认)</td>
</tr>
<tr>
<td>layout</td>
<td align="right">soui</td>
<td align="center">STRING</td>
<td align="left">布局样式,支持4种布局:soui(相对布局),gridLayout(网格布局), vbox(垂直线性布局), hbox(水平线性布局)</td>
</tr>
</tbody>
</table>
<h3 id="button"><a href="#button">button</a></h3>
<p>按钮控件类 通过属性ID绑定click事件 Use id attribute to process click event</p>
<p>范例:< button pos="10,5,@150,@25" name="btn_test" tip="click the button to see how to writing the response function" >btn< /button ></p>
<table>
<thead>
<tr>
<th>属性</th>
<th align="right">默认值</th>
<th align="center">类型</th>
<th align="left">说明</th>
</tr>
</thead>
<tbody>
<tr>
<td>accel</td>
<td align="right">ctrl+alt+f11</td>
<td align="center">STRING</td>
<td align="left">键盘快捷键 如:ctrl+alt+f11</td>
</tr>
<tr>
<td>animate</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">动画效果 0--关闭(默认) 1--启用</td>
</tr>
<tr>
<td>animateStep</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">动画的组成帧数 alpha for an animate step</td>
</tr>
<tr>
<td>disableAccelIfInvisible</td>
<td align="right">0</td>
<td align="center">INT</td>
<td align="left">当控件不可见的时候禁止快捷键disable accel if invisible 0--关闭(默认) 1--启用 </td>
</tr>
</tbody>
</table>
</article>
</div>
</div>
</body>
</html>